# Current:

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# Update: v.beta.0.17.0
# Name:
#   "Living Constructs"

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# Additions:
- Added the "Automaton" as a playable Origin.
- Added the "Copper Guard" as a playble Origin.
- Added the "Golem" as a playable Origin.

// Code side
- Added a system of categorization for the origins, more Info under "Changes".

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# Changes:
- Texts overviewed and typing error fixes.
- The "Banshee Scream" Power found in the "Banshee" Origin now also does 1 and a half hearts of unavoidable damage to entities within range that can hear it properly.
- The "Banshee Scream" Power found in the "Banshee" Origin now induces slowness 2 instead of the previous slowness 1 to entities within range that can hear it properly.
- The "Banshee Scream" Power found in the "Banshee" Origin is now fixed to only apply effects and damage to non-banshee players and living entities that don't wear leather helmets.
- The "Songs of the Siren" Power found in the "Siren" Origin is now bound to the Secondary power key since the primary key toggles the night vision under water.
- The "Terrifying Appearance" Power found in the "Wendigo" Origin does now only apply its effects if the player is able to see the player with this power within range.
- The "Terrifying Appearance" Power found in the "Wendigo" Origin now only effects entities including players which are not categorized as either undead or arthropod.
- Changed the name of the "Sturdy Skin" Power found in the "Draconic" and "Golem" Origins to "Hardend Skin" to avoid confusion with the in "Sturdy Skin" Power provided by the Origins Mod.

// Code side
- Categorized the Origins in different folders those being: 
    "beasts"        containing the Origins: "beast", "siren", "wendigo"
    "constructs"    containing the Origins: "automaton", "copper_guard", "golem"
    "spirits"       containing the Origins: "banshee", "kobold"
    "reptiloids"    containing the Origins: "draconic", "lizardon"
    "avians"        containing the Origins: "phoenix"
    "humanoids"     containing the Origins: "cyclops", "faun"
- Finally fixed the "iron_vulnerability" which is not used by any origin so it at least doesn't produce an error message anymore.

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# Removed:

// Code side
- Finally removed the "Granite Gnom" from the files as well as all powers files that were used exclusively by it.

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# Comment: Ok, I again took a very large break but thios is just currently a side project for me. Anyways, if anyone is still using my datapack I hope you like this update.
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--- Previous versions: ---

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# Update: v.beta.0.16.0
# Name:
#   "Power of Sound"

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# Additions:
- Added the "Faun" as a playable Origin.
- Added the "Banshee" as a playable Origin.
- Added the "Beast Roar" cosmetic power which can be found in the "Beast" Origin.
- Added the "Creepy Ambiente" cosmetic power which can be found in the "Wendigo" Origin.
- Added a hidden "bugfix" power to all Origins that affect size which will upon change of origin reset the players size to normal.

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# Changes:
- Texts overviewed and typing error fixes. (Tbh, could post this for every update)
- Reduced the speed bonus of the "Fast-Footed" Power.
- The "Invisibility" Power now causes a slight amount of exhaustion.
- Fixed the "Bite" Power so its now chance based, actually gives hunger and also shows when your bite has recharged.
- The "Boost" Power now causes a slight amount of exhaustion.
- Reduced the damage multipler of the "Dragonbane" Power to only 6 times.
- Only players with an origin classed as "Beast" can now know if they are within the "Hunting ground" of a "Wendigo".
- Creating a "Hunting ground" as a "Wendigo" now only costs 40 levels
- Fixed an issue with the "Camouflage" Power of the "Lizardon" Origin being available much earlier than it should be.

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# Removed:
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# Comment:
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# Patch: v.beta.0.15.1
# Name:
#   "Text refinemend"

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# Additions:
- Added a patch note document in the datapack folder itself.

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# Changes:
- Went over the texts and fixed some typing errors.
- Renamed the "Reptile" Power to "Endothermic"
- Rewrote many Origin and Power descriptions to provide more details or mythological background if deemed appropriate.

// Code side
- Finally changed the file name of the "Draconic" Origin from "dragonborn" to "draconic". (Does not affect gameplay, only as an info if you use it in some sort of command)
- Changed the file name of the "reptile" Power to "endothermic"

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# Removed:
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# Comment:
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